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	<title>Comments on: Bullets &amp; Kisses: Feedback for a Short Film</title>
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	<link>http://quartertofour.com/jasonstringer/2009/01/bullets-kisses-feedback-for-a-short-film/</link>
	<description>A goal without a deadline is just a dream.</description>
	<lastBuildDate>Tue, 29 Dec 2009 14:04:43 +0000</lastBuildDate>
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		<title>By: Jason Stringer</title>
		<link>http://quartertofour.com/jasonstringer/2009/01/bullets-kisses-feedback-for-a-short-film/comment-page-1/#comment-967</link>
		<dc:creator>Jason Stringer</dc:creator>
		<pubDate>Tue, 20 Jan 2009 10:53:44 +0000</pubDate>
		<guid isPermaLink="false">http://quartertofour.com/jasonstringer/?p=249#comment-967</guid>
		<description>Thank you kindly.  I just checked out your blog - some nice work there!</description>
		<content:encoded><![CDATA[<p>Thank you kindly.  I just checked out your blog &#8211; some nice work there!</p>
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		<title>By: tropt</title>
		<link>http://quartertofour.com/jasonstringer/2009/01/bullets-kisses-feedback-for-a-short-film/comment-page-1/#comment-966</link>
		<dc:creator>tropt</dc:creator>
		<pubDate>Mon, 19 Jan 2009 13:17:09 +0000</pubDate>
		<guid isPermaLink="false">http://quartertofour.com/jasonstringer/?p=249#comment-966</guid>
		<description>Great post Jason
Whilst not on the same level as you, as a full-time designer and student character animator, I&#039;ve learnt how necessary and difficult it is to release your creations into the wild and ride the storm of public opinion.  

&quot;What’s important is that I didn’t dismiss the negative feedback by taking it personally by becoming offended. &quot;
I couldn&#039;t have put it better myself. Strangely, I&#039;m more comfortable these days receiving negative feedback than positive; even actively seeking criticism.
&quot;what didn&#039;t you like&quot; is a favourite line for me.

In my world, I get sloppy if I let myself swim in the safe waters of positive feedback for too long.

=o)</description>
		<content:encoded><![CDATA[<p>Great post Jason<br />
Whilst not on the same level as you, as a full-time designer and student character animator, I&#8217;ve learnt how necessary and difficult it is to release your creations into the wild and ride the storm of public opinion.  </p>
<p>&#8220;What’s important is that I didn’t dismiss the negative feedback by taking it personally by becoming offended. &#8221;<br />
I couldn&#8217;t have put it better myself. Strangely, I&#8217;m more comfortable these days receiving negative feedback than positive; even actively seeking criticism.<br />
&#8220;what didn&#8217;t you like&#8221; is a favourite line for me.</p>
<p>In my world, I get sloppy if I let myself swim in the safe waters of positive feedback for too long.</p>
<p>=o)</p>
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